Prismatica UX research, product thinking, and interface design — built to reduce friction at every step, for users who have a choice about whether to come back.
The feature set is there. The engineering is solid. But activation rates are low, support tickets keep asking the same questions, and the churn happens in the first week — before users ever discover the part of the product that would have made them stay.
Teams usually design their own software — for users who already understand how it works. The result is an interface that makes perfect sense to the people who wrote the code and creates friction for everyone else.
Good UX isn't decoration. It's the thing that converts a technically capable product into something users choose — over a competitor that does less but makes it easier.
User interviews, usability testing, and behavioural analysis to understand what users are actually trying to do — and where the current design fails them. We go to the source rather than assuming.
Feature prioritisation, user journey mapping, and product framing for founders who know what they want to build but aren't sure how to sequence it for the user.
Figma-based UI design for web and mobile applications. Pixel-precise, component-based, and built to be handed directly to engineering without interpretation.
A consistent component library and design language that scales with your product — so every new feature starts from the same visual foundation.
Interactive prototypes for user testing, investor presentations, or engineering specification. You see the product working before a line of code is committed.
A structured review of an existing product's usability: user flows, information architecture, navigation, and friction points. Prioritised recommendations for what to fix first.
When users can complete tasks without help, support tickets fall. The product teaches itself — through clear hierarchy, progressive disclosure, and onboarding that anticipates confusion.
Time-to-value is the metric that determines whether new users stay or leave. Better UX compresses the path from signup to the moment users understand why they're here.
Handoff-ready Figma files, a coherent component library, and interaction specifications that leave no ambiguity. Engineering doesn't spend time interpreting design — they spend time building it.
A design system means every new feature looks like it belongs. No design debt from features bolted on without a system to reference.
We start with users — their goals, their mental models, and where the current product or prototype fails them. If the product doesn't exist yet, we research the problem space and competitive landscape before designing anything.
Before visual design begins, we map the structure: how the product is organised, how users move through it, and where the critical decisions happen. Getting this right is worth more than any individual screen.
We design the screens — component by component, flow by flow — with an interactive prototype for testing and validation before engineering commits to building.
We test the prototype with real users, incorporate findings, and prepare handoff-ready design files. Engineering gets a complete, unambiguous specification. We stay available through the build to answer questions.
When Prismatica builds the product, design and engineering work from the same team — no translation layer, no handoff friction.
UX affects conversion and dwell time. If you're driving traffic, the experience they find matters.
If the product has UX problems at a strategic level — wrong features, wrong structure, wrong positioning — a consulting engagement can clarify what to fix before design begins.
AI-powered features require thoughtful UX to be trusted by users. We design the interaction layer with care.
Tell us about the product, the users, and the problem — whether it's low activation, high churn, confusing flows, or a greenfield build that needs design from the start. We'll tell you what we can do and what it will take.
We'll review your brief and respond within 24 hours.